Design
for the Web
Art 393
Fall 2009
Tuesday & Thursday 12:30 - 3:20
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Classroom resources
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This course is intended to continue and emphasize the concepts and skills of graphic communication. Emphasis will be placed on learning professional production methods—and applying them to designs for the web. Projects will stress considerations in design theory, the principles of typography, and the integration of type with image. Students will work in both, an individual and a collaborative manner involving writing, electronic design, advertising and photography.
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While programming will not be part of this class, students will understand the jargon of web design (html, xhtml, css, xml, web 2.0, etc.).
Specific assignments will focus on the development of creativity, craftsmanship and technical ability. Professional standards of presentation will be expected.
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Structure
We will spend time with frequent class critiques to increase familiarity
with the vocabulary of graphic design and the experience of talking
about your work and others’. Everyone will participate in building
critique sessions that are relaxed, mutually supportive and yet critically
acute.
You will learn to sharpen your ability to analyze or see what you’re
looking at. You will do this by completing the following: repeated practice,
experimentation, lab work, home assignments, research, studying art
history and the great master designers, taking part in critiques, and
watching the progress and discoveries that your classmates make from
session to session.
Reading and research will be assigned as outside work for in class discussions.
As you progress you will be able to recognize and solve visual problems.
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Requirements
& Grading
Class attendance, participation, promptness and preparedness are expected.
More than three absences will result in a lower grade. Lateness will
be marked after fifteen minutes. Three lates constitutes one absence.
You
will be expected to do many home assignments, and present several of
them in a portfolio format at the end of the semester. All work will
be evaluated on fulfillment of the assigned topic, creativity, and presentation.
If you are a student with a disability who desires appropriate accommodations in classroom procedures, you are encouraged to inform the instructor as well as the Office of Services for Students with Learning Disabilities, (2018) 2nd Floor, Lowry Center. Please do not assume that your disability will be recognized without this notification.
Cell Phones are not permitted in class. Please turn them off at the beginning of class. Should your phone ring, please leave the room if you wish to answer it. Then, consider yourself excused from class for the day, counts as one absense. See attendance policy for more information.
Non-Discrimination Policy Statement
Murray State University does not discriminate on the basis of race, color, national origin, gender, sexual orientation, religion, age, disability or veteran status in employment, student admissions, financial aid, student employment and placement or the provision of services and provides, upon request, reasonable accommodation including auxiliary aids and services necessary to afford individuals with disabilities an equal opportunity to participate in all programs and activities.
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Objectives
20%: All specs and goals have been understood and accomplished.
You and your work are on time.
Analysis 20%: Work shows depth of analysis and quality
research skills.
Creativity 20%: The work is built on a formula of problem
solving which is inventive or innovative.
Technical 20%: The work is well crafted, carefully polished,
and completed according to quality standards.
Subjective 20%: You are responsive, aware, and self-directed
in class and in handling assignments. |
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Text
none.
recommended
books for you to own:
DreamWeaver CS3 Bible. Joseph W. Lowery. Wiley Publishing, 2007.
Web Design Workshop. Robin Williams and John Tollett. Peachpit Press 2002.
The Mac Is Not a Typewriter. Robin Williams. Peachpit Press.
Dreamweaver Visual Quickstart Guide. Peachpit Press.
DreamWeaver MX. Training from the Source. Khristine Annwn Page. Peachpit Press. 2003.
Flash Visual Quickstart Guide. Katherine Ulrich. Peachpit Press 2001.
MTIV:
Process, Inspiration, and Practice for the New Media Designer. Hillman
Curtis. New Riders Publishing 2002.
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Supply
List
Flash Drive (2 gig min)
blank CDs (about 6, as needed)
web space on MSU server (provided)
graph paper
super black illustration board (as needed)
.5 or .7 mechanical pencil with B soft lead
erasers
x-acto knife
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Important Dates
Aug 25 Last day for drop/add
Sept 7 Labor Day—No School
Sept 12 Think Tank, Nashville
Oct 1 Mid-term
Oct 2 Fall Break
Oct 16 BFA Reviews
Nov 13 Mid Degree Review
Nov 25 Thanksgiving Holiday—No School
Dec 4 Last day of class
Dec 8 Final Exam, Tuesday, 10:30 am (12/9 10:30 am ALT)
Dec 13 Commencement
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Calendar
Week One: Tutorial: Dreamweaver. Designing with tables, upload files.
Week Two: Taking advantage of the grid. Personal portfolio. Rollovers
Week Three: Coffee Shop project. Design with Type. Site Navigation. Background patterns. Journal #1
Week Four: Logotypes, transparent background, .gif vs. .jpg Visiting Grad Student.
Week Five: Coffee Shop crit. Small Business Proj. Site Diagrams. Journal #2
Week Six: Computer Hardware. Business cards with websites. Working with photographs.
Week Seven: work day. Small Business crit Journal #3
Week Eight: Designing with Graphics. Multiple rollovers. Self-Promotional website.
Week Nine: Slices, designing in photoshop. CSS (XML if time permits) Journal #4
Week Ten: Typography with CSS. Gif animation. Dreamweaver animation (the timeline). Self-Promotional site crit.
Week Eleven: Frames, pop up windows Fun Site. Journal #5
Week Twelve: Flash day. Banner Ads. Work day.
Week Thirteen: Fun sites crit. Flash site Final proj.
Week Fourteen: work day Flash timeline.
Week Fifteen: work days.
Week Sixteen: Final Critique
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Web
class home page |
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